Business of Esports - 231. Gaming & Web 3.0 – FTX SALT Crypto Bahamas 2022 LIVE
Descriptions
Welcome to the business of esports podcast, the
Announcer:official podcast of esports. We explore the intersection of
Announcer:business and esports, one of the fastest growing industries in
Announcer:the world and the future of fine. Please welcome your host,
Announcer:Paul esports. Prophet Dawalibi, the business of esports podcast
Announcer:begins now.
Unknown:Hello, hello. Okay, this is by far the most exciting
Unknown:panel of the whole conference. So welcome to gaming, and web
Unknown:three collide everyone. excited me today, guys. So these guys
Unknown:are pretty exciting, right? These are some of the biggest
Unknown:kind of gamer, conversationalist developers investors. I mean,
Unknown:we've have kind of the range here. So I'm gonna let these
Unknown:guys introduce themselves, or 30 seconds tops, starting with Paul
Unknown:at the end.
Paul Dawalibi:So I guys, I'm Paul Dawalibi, more commonly
Paul Dawalibi:known as the prophet of esports. Let's go. I host a podcast
Paul Dawalibi:called the business of esports. I also own a media company
Paul Dawalibi:gaming and Metaverse, media company. So we produce a ton of
Paul Dawalibi:content, including the meta business podcast, and for the
Paul Dawalibi:last 20 years, I was also a VC. So that's my background venture
Paul Dawalibi:capital and startups.
Unknown:All right. Good morning, everyone. My name is
Unknown:Greg land dager. I'm a family office investor we are stage
Unknown:instructor agnostic, fell down the rabbit hole in crypto in
Unknown:2014. And evolve that investment thesis into gaming in 2017 and
Unknown:subsequently made about 60 investments in the web three
Unknown:space.
Unknown:Hello, my name is Jace Hall. I am video gaming video gamer my
Unknown:company I've co founded with Rick Fox and a few other fine
Unknown:gentlemen called high def. Focused on Triple A video game
Unknown:development that includes diverse and diversity and
Unknown:inclusion as a form of new new ideas. We are very focused on
Unknown:making sure that the products that we build are forward
Unknown:thinking and when it comes to things like web three, my
Unknown:background is founding Warner Brothers interactive
Unknown:entertainment. Prior to that, I founded a company called
Unknown:Monolith Productions which I'll make video game so I'm a video
Unknown:game maker. That's what I do.
Unknown:An opinion hammer. My name is Clint sparks. I'm a Grammy
Unknown:nominated multi platinum producer, songwriter and DJ sold
Unknown:over 75 million records that has been shaping and shifting
Unknown:culture for almost 20 years now. And I fell into gaming about six
Unknown:years ago at the beginning of a company called FaZe Clan, where
Unknown:they were just a bunch of like popular kids online but didn't
Unknown:have any business model, or revenue streams went there to
Unknown:help bring that to what's now evaluated at a billion dollar
Unknown:company. And my goal when I got into gaming was to connect and
Unknown:integrate other cultures that were not familiar with gaming,
Unknown:because it's kind of what I've been doing. My whole career is
Unknown:mixing EDM and hip hop or bringing Hollywood to the
Unknown:streets. And so when I got to gaming started connecting music
Unknown:and sports and fashion and art, and it's now becoming really
Unknown:robust. I've since left Faze clan, and started this company
Unknown:right here exit which is now the fastest growing esports and
Unknown:gaming lifestyle brand in the world with a focus on diversity
Unknown:and inclusion.
Unknown:Alright. So you guys have been in gaming for quite some time,
Unknown:right? And we're talking today we're talking about gaming and
Unknown:web three. So I think it's most fitting to start to talk about
Unknown:the evolution of gaming, what you've seen, and I think
Unknown:historically, you've seen that gaming, been able to incorporate
Unknown:money and earning and everything like that, where where are we
Unknown:coming from when it comes to the gaming industry? alike let you
Unknown:go?
Paul Dawalibi:I don't know if a lot has evolved. I mean, I've
Paul Dawalibi:been a gamer since I was like three years old. And other than
Paul Dawalibi:grinding, like World of Warcraft in my basement. I think what has
Paul Dawalibi:changed in the last three to five years is the mainstream
Paul Dawalibi:recognition and adoption of the industry. The fundamentals
Paul Dawalibi:haven't really changed. What has changed are the demographic
Paul Dawalibi:dynamics. So the kids who grew up gaming, now have money to
Paul Dawalibi:spend on gaming, and this is only accelerating so you have
Paul Dawalibi:this huge attention and demographic shift that makes
Paul Dawalibi:sort of the dominance of gaming inevitable. That's one of the
Paul Dawalibi:big sort of trends I've seen over the last 1015 years.
Unknown:I would say that, you know, it's speaking to It your
Unknown:point, the cultural acceptance of the activity of playing video
Unknown:games has become more and more relevant, because not only are
Unknown:people playing these games, but they are actually socializing,
Unknown:meeting their friends, it creating entire cultures and
Unknown:subcultures underneath this entire activity and it starts
Unknown:speaking to to forward concepts like meta versus, and avatars
Unknown:and ownership of of items. And this is why it's one of the
Unknown:reasons why I'm here is because the technology involved in
Unknown:blockchain is a facilitator of the continued evolution of the
Unknown:video game environment. And it's I think it's important that as
Unknown:we collectively, you know, the thought leaders that are all
Unknown:attending this, this conference, I think it's important for them
Unknown:to, to understand the gentle and delicate nature of how this
Unknown:industry chooses to approach video gaming as a conduit.
Unknown:There, you know, we could make some mistakes going in that
Unknown:direction, or we could do some real, real good, and empower
Unknown:people and empower ownership and empower, you know, attribution
Unknown:of creative content through gaming. So when I say,
Unknown:yeah, so if that brings an interesting point, because web
Unknown:three is all about decentralization, your owner
Unknown:owning something yourself. So what are I guess, in your case,
Unknown:JS? What are some of the considerations anyway, are the
Unknown:implications to that in the gaming industry today, so we
Unknown:kind of come from, you know, the big, these big, triple three,
Unknown:AAA sorry, gaming conglomerate that have owned everything at
Unknown:this point, and now we're trying to integrate web three into it.
Unknown:And that's been, in the short term, at least gonna have a
Unknown:really big impact on on what they do next. So what are you
Unknown:seeing in that case?
Unknown:Oh, I can go on and on on this topic. So I'm gonna, I'm gonna
Unknown:try to really limit it to some key points. Number one is the
Unknown:video game industry has evolved to where you have publishers,
Unknown:and those that control they don't want people to own
Unknown:anything, they want to own everything, which is why when
Unknown:you play World of Warcraft for 1000 hours, you can get that
Unknown:magic act, but it is not it is breaking their terms of service
Unknown:if you try to sell that to somebody else. That's the nature
Unknown:of that. When you see something like decentralization and and
Unknown:ownership coming in with this technology, it starts to pose a
Unknown:very important question of, shouldn't I own that X?
Unknown:Shouldn't? Shouldn't I be able to profit off of off of owning
Unknown:that axe? Right? And so the answer, of course, is the gamers
Unknown:themselves. want that. But there's also this long history
Unknown:of the video game industry, exploiting their consumer,
Unknown:relentlessly squeezing that orange so hard. So so when a
Unknown:publisher today tries to introduce blockchain technology,
Unknown:there's a form of rejection because they, they view it as
Unknown:more they're trying to exploit me even more for a game I've
Unknown:already paid so much for and so you have this industry
Unknown:resistance at the publisher level, who I don't know about
Unknown:this, this this crypto stuff, it's it's creating a bad vibe
Unknown:amongst our customers. So you have this demand, but you also
Unknown:have some cultural elements in the video game space. And I
Unknown:think the crypto space in that community can do a lot to
Unknown:communicate and bridge that gap and create a real opportunities
Unknown:because most definitely, the video game player wants to
Unknown:capitalize on the time they spend in video games, that's
Unknown:entirely just about what Twitch is, I play this game, watch me
Unknown:stream, I'm going to make money off of me playing the game. I'm
Unknown:trying to, you know, play to earn on some level it through
Unknown:that. So there's this all these third party things that create
Unknown:that, but there can be a much more direct and exciting
Unknown:opportunity for the people in this room and for the players
Unknown:themself.
Unknown:So Greg, then why is gaming such a big focus today? Like why? Why
Unknown:is everybody talking about gaming as it relates to web
Unknown:three? Why is this even a panel or discussion today?
Unknown:So I think it's the numbers. I mean, there's 170 million
Unknown:Bitcoin wallets, which is it's a big number from where we've been
Unknown:a few years ago. But you have 3 billion people who are gaming
Unknown:every day. And when you talk to people, everyone says, Oh,
Unknown:that's not me. And then we're like, Well, do you do a
Unknown:crossword puzzle every day? Oh, yeah, that's I do that on my
Unknown:commute. You know, the numbers add up really quickly. I think
Unknown:part of the problem is, I think gaming is actually behind crypto
Unknown:and the evolution. If you looked at crypto pitches in 2015 2016,
Unknown:ever Slide had the word blockchain on it. It's like
Unknown:we're a blockchain company invest in us. And that's
Unknown:disappeared. Now companies pitch a problem. They pitch their
Unknown:solution. And if you try and get into it, they'll tell you, you
Unknown:know, we're using a blockchain or how that works. Gaming's in
Unknown:that early stage. Now you have all these gaming companies that
Unknown:are saying, Oh, we're using a blockchain. So invest in us. And
Unknown:Sam, earlier from FTX made the comment about a company he
Unknown:invested in, it's got to be a great game first. I mean, gaming
Unknown:is about games, pulses all the time. It's about having fun.
Unknown:That's where we've got to start. And then we've got to add on
Unknown:this additional layer of blockchain.
Paul Dawalibi:The problem is the world of crypto in some
Paul Dawalibi:sense, like, gamers are the most lucrative audience for any
Paul Dawalibi:crypto company on the planet. Like literally, there were
Paul Dawalibi:studies done 56% of all gamers polled and there was a large
Paul Dawalibi:enough sample size polled said that they would abandon their
Paul Dawalibi:physical bank account for a crypto wallet 56%. A huge
Paul Dawalibi:percentage of gamers are prime crypto customers. The problem is
Paul Dawalibi:the way the crypto world talks to them, and fundamentally
Paul Dawalibi:doesn't understand like there's no industry failing more
Paul Dawalibi:spectacularly at reaching gamers than the crypto world, which is
Paul Dawalibi:maybe the great irony of it all. And happy to get into that. But,
Paul Dawalibi:you know, that's one of the things I see, which is, you have
Paul Dawalibi:this target reach audience. But this massive failure of how to
Paul Dawalibi:communicate to them and capture them? Well, to his
Unknown:point, a lot of reason why that's happening is much
Unknown:like any, any industry that tries to infiltrate a new
Unknown:audience, especially a younger generation, they do it in an
Unknown:authentic way. And so what ends up happening is like some
Unknown:mystery company connects with some popular kids who these kids
Unknown:don't know better. They're like, Oh, man, they look like they got
Unknown:a lot of money, we can get a bag from them. And then they go out
Unknown:to market and they do some stuff that just is frowned upon or
Unknown:fails or makes people feel like they will use and then it starts
Unknown:making people frown from it and push away from it. Or like, I'm
Unknown:not falling for that crypto stuff, or I'm not buying those
Unknown:entities, because it's just the wrong combination. So you got to
Unknown:listen to the right people, you got to pay attention to the
Unknown:messenger, not just the message. And I think that's a lot of
Unknown:reasons why people get pushed back and don't understand. It's
Unknown:kind of like, when you listen to your parents when you're young,
Unknown:right? And they give you that Oh, that's cool. Like, Oh, Dad,
Unknown:you don't know what cool is. But if somebody that you think is
Unknown:cool, says that's cool. You got the same information, but you
Unknown:got it from two different people, based on your opinion on
Unknown:what you think about them. So it's the right people need to be
Unknown:talking to the right people, to get them to adopt this, when you
Unknown:have people that are, you know, corporate people that don't
Unknown:understand cool, they don't understand culture, they've
Unknown:never done other things to understand how to connect or
Unknown:relate or converse with these people. It's hard for them to
Unknown:convince them like this is the next wave, unless they're smart
Unknown:enough, or they know someone like Paul, that can convince
Unknown:them. Here's why it's cool. And a lot of young people that
Unknown:you're trying to adopt into this world, they don't want to learn
Unknown:they want to cheat code, they want to shortcut How do I make a
Unknown:lot of money? How do I do this. So you have to understand how to
Unknown:talk to that audience in a way that they're going to get it but
Unknown:also the educating them without them realizing there'll be an
Unknown:educated.
Unknown:I would say, also, to your point, it's thematically the
Unknown:different industries of video game players and that sort of
Unknown:the crypto industry, they have some fundamental differences.
Unknown:One is crypto blockchain is a newer technology. And normally,
Unknown:when a new technology comes out, it's finding it's looking for
Unknown:two use cases. So what you'll always see are like there's
Unknown:tokens out there, and then all those things. And they're there,
Unknown:they built, they create the token and then they try to build
Unknown:the utility around the token. Here's why the token is useful,
Unknown:right. And that's just a long road to go. But and there are
Unknown:companies doing that. And that's great. But when you're dealing
Unknown:with the video game industry and that audience, they are all
Unknown:about utility, everything that that they're used to when when a
Unknown:feature goes into a game, it's all about the utility of that
Unknown:feature inside of that. So the pitch of you know, Blockchain
Unknown:without utility coming over is a harder thing for them to
Unknown:understand and sort of get behind. But also, though,
Unknown:there's a huge opportunity, because a lot of these video
Unknown:games already have a whole bunch of environments and utility
Unknown:built into them. And blockchain could just be inserted into
Unknown:what's already there, and make it even more powerful and more
Unknown:useful. But that's that conversation happens less often
Unknown:and it tends to be more, you have gaming companies that are
Unknown:new, and they are focusing specifically on making a crypto
Unknown:game or something. And so they're trying to create this
Unknown:all first, instead of being able to articulate to the established
Unknown:players. Here's a way to integrate Rate, this greater
Unknown:utility and something that already has utility, I use the
Unknown:example of Disneyland, right they Disneyland has their whole
Unknown:environment, if restaurants and stuff dolls and stuff you can
Unknown:do. So the utility of creating the Disney dollar comes
Unknown:afterward, I'm just gonna make a Disney dollar and I can spend it
Unknown:inside of my world. But when you create the Disney dollar first
Unknown:and you don't have the Disneyland it's a much harder
Unknown:sort of thing and video games fortnight you name it, those are
Unknown:Disneyland's sitting there that aren't leveraging this very
Unknown:forward thinking technology called blockchain, which has so
Unknown:many different uses. Most people just only think of it as like a
Unknown:currency. That's just a slice of the opportunity that exists with
Unknown:this tech, I'm a huge supporter of, of the tech itself,
Unknown:that last minute, he said, should just be cut out of this
Unknown:video, and post it on.
Paul Dawalibi:gamers who don't care about the tech, they don't
Paul Dawalibi:care about the earning, they don't care about the owning,
Paul Dawalibi:like, I did the same quest and World of Warcraft 1000 times
Paul Dawalibi:over to get a mount that looked like a tiger. I didn't earn
Paul Dawalibi:anything, I don't own anything. I still did it. And I know tons
Paul Dawalibi:of people who did it, because it was fun, right? It was fun. And
Paul Dawalibi:there was enjoyment in doing it and like trying to shove, earn
Paul Dawalibi:and own. And God knows whatever other words you put in between
Paul Dawalibi:down the throats of gamers, I think is never gonna work until
Paul Dawalibi:you figure out the fun part. And until you figure out how to
Paul Dawalibi:communicate how this underlying technology which it doesn't
Paul Dawalibi:matter what it is, or what it's called, makes the game more fun,
Paul Dawalibi:makes the game better in some way makes the experience for the
Paul Dawalibi:gamer better. This is the only way I think you you reach them
Paul Dawalibi:you you cook them no matter what we call it.
Unknown:And that's the cool part. I was saying making it fun
Unknown:making so they don't even know that they're learning and like
Unknown:when you go to Disney, you don't own any pieces of Disney, you go
Unknown:there to have fun. And they create things there.
Unknown:And that was Greg was saying though, he as an investor, he's
Unknown:looking at the fun, like what's the actual game you know, like
Unknown:that. It's such a key piece.
Unknown:Look, I'm older I grew up with an Atari but 16 bit graphics is
Unknown:really not fun anymore.
Paul Dawalibi:And making a fun game is not easy. Like Greg and
Paul Dawalibi:I see these pitch decks all the time for Plater and games,
Paul Dawalibi:right? And it's like, here's our economy and our token and all
Paul Dawalibi:the great tech. And then we're gonna make this game. And then
Paul Dawalibi:here's like, how we're making money. And like, it's one slide
Paul Dawalibi:out of 25 about the game. We're like, wait a second, making a
Paul Dawalibi:great game is really hard, huge studios with 1000s of developers
Paul Dawalibi:spending hundreds of millions of dollars over years and years,
Paul Dawalibi:still make games that fail. Like just making it a blockchain
Paul Dawalibi:based game or a plate earned game or a play and earn game,
Paul Dawalibi:whatever, doesn't doesn't solve the core problem of reaching the
Paul Dawalibi:mass masses of gamers. And if
Unknown:you see kind of the big, the big guys, right, that
Unknown:are trying to incorporate web three features, and they're
Unknown:getting a lot of backlash anyway, right? And so there's
Unknown:still that kind of disconnect on the kind of how do you connect
Unknown:side? Or are they just ripping me off? Like I'm just here to
Unknown:play the game, you know, that's
Unknown:it, they see it as a monetization, then Bloomberg ran
Unknown:something over the past few days at 70% of gaming companies do
Unknown:not want to issue an NFT or a cryptocurrency.
Paul Dawalibi:But part of the problem is the communication to
Paul Dawalibi:the gamers like Ubisoft came out with NF T's in their games with
Paul Dawalibi:Rainbow Six. And when it failed, the the noise I heard from the
Paul Dawalibi:crypto community was, well they don't get it. The gamers don't
Paul Dawalibi:get it. Like Well, that's kind of a cop out. Right? Like maybe
Paul Dawalibi:we failed at explaining to them why they should like love this.
Paul Dawalibi:And just sort of saying, well, they don't get it is not good
Paul Dawalibi:enough. I think we could do a lot better.
Unknown:I just don't think you have to front face. Blockchain.
Unknown:It's as of some kind of feature like like, if you're if you have
Unknown:a video game, and you're gonna play World of Warcraft, and you
Unknown:get the magic hammer, and the game just allows you to put it
Unknown:on your wallet. It just, you know, you just does. Most gamers
Unknown:aren't particularly interested in the compression technology
Unknown:that's being used by the video codec that's putting they don't
Unknown:care. Like they just they just want to be able to do the thing.
Unknown:And so part of it also is to speak to is these crypto, the
Unknown:excitement of the crypto community to come forward using
Unknown:crypto and you need to see and you want to say it and you want
Unknown:to advertise it you want to do it and look we're we're rainbow
Unknown:and six we're putting out the NF T's I don't care I you know just
Unknown:you can actually deliver that message and the functionality
Unknown:and get people using these things and having expectations
Unknown:of ownership, which is a whole thing because video games today
Unknown:are encouraging user generated content that is how they are
Unknown:growing at us. In now this user generated content, I think the
Unknown:users want to own. And they want to be able to monetize it in the
Unknown:way that they want to monetize it. What better technology to do
Unknown:that and figure out how to make use of the blockchain for that,
Unknown:right?
Paul Dawalibi:I don't want to gloss over the scale of the
Paul Dawalibi:opportunity, though, right? Like, there are 1500 people at
Paul Dawalibi:this conference, something like that over these next few days. I
Paul Dawalibi:mean, I was just at PAX East in Boston, big gaming conference
Paul Dawalibi:speaking there. There were 130,000 people at PAX East on
Paul Dawalibi:one day, it's the biggest conference, the city of Boston
Paul Dawalibi:puts on the whole year, like we're not talking about one
Paul Dawalibi:order of magnitude bigger, we're talking two orders of magnitude
Paul Dawalibi:bigger. And, and this is the this is what needs to be
Paul Dawalibi:cracked, I think for the crypto world. And I will say, tons of
Paul Dawalibi:game developers, they're very few played around game
Paul Dawalibi:developers, they're very few if any, I don't know if I don't
Paul Dawalibi:know if you sign it. But I
Unknown:think a lot of people talk about like, it needs to be
Unknown:done, we need to do this, somebody needs to pay attention.
Unknown:But that's the same way you're saying put this horse cart
Unknown:before the horse is the same thing of saying you need to do
Unknown:this, you need to learn this, you need to understand it.
Unknown:Instead of saying you need to do that. You got to create things
Unknown:and do things that make them want to understand it, that now
Unknown:make them curious, that without you saying it's like being told
Unknown:what to do, as opposed to like seeing something calling you
Unknown:like, oh, I want to go do that. So recently, like a couple of
Unknown:weeks ago, we signed, made history by signing a rapper
Unknown:named T grizzly in GTA server live during a storyline and an
Unknown:exit building. Right? So and we also made exclusive merch for
Unknown:that job. So we're all wearing exit hoodies in the game. We're
Unknown:not saying go buy our hoodie, go do this. It's a cool event that
Unknown:you're like, This is dope. I want one of those too, because
Unknown:they're doing it. So it's almost like influencer marketing. But
Unknown:like subtly and without telling people what to do. Just show
Unknown:them what to do or make it in their face, that they're like,
Unknown:Oh, that's cool. How do you do that? You got to get people to
Unknown:want to know how without you telling them how.
Unknown:Yeah, I think we're hitting a fundamental issue here because I
Unknown:think crypto as a whole anyway, as they haven't done it, they
Unknown:haven't done enough. But there's an education issue already on
Unknown:crypto as a whole, right? And we're saying that these gamers
Unknown:are a captive audience for the crypto community. And there's an
Unknown:education problem right already, like how do we explain to them
Unknown:what the advantages are? And so I think that either way, by
Unknown:doing cool shit, yeah.
Paul Dawalibi:Clinton, he says, sell a feeling.
Unknown:Here, you sell a feeling? Are you selling a
Unknown:product or service, you're selling a feeling? When you know
Unknown:what your audience wants to feel, then you know how to
Unknown:convince them to do what it is you're trying to get them to do.
Unknown:But you must care enough to know what they want to feel their
Unknown:needs, not what you want, what do they want? And then once you
Unknown:figure that out, then you're able to sell better on what it
Unknown:is you want them to want.
Unknown:I think the irony is no industry is learned more about education
Unknown:than crypto. I mean, at least we don't explain what Bitcoin is
Unknown:anymore. But for the past 510 years, you know, we've been
Unknown:going around explaining, we're not drug dealers, there's a real
Unknown:use for this. I mean, it's great to hear the Prime Minister this
Unknown:morning speak, you know, we're excited about what's happening,
Unknown:we just need to take that same education and bring it to
Unknown:gaming.
Unknown:You know, one point that I want to drive home is if you've come
Unknown:to watch this, congratulate yourself because it is
Unknown:historically proven that new technology adoption in mass has
Unknown:been driven by porn, and also video game game playing. There's
Unknown:a there's a whole thing when Microsoft Word was a you don't
Unknown:need you know, you know, a faster computer to run a word
Unknown:processor. People are buying these computers in large scales
Unknown:to play video games and you know, use their Oculus and all
Unknown:that stuff. So, if a technology like blockchain is going to move
Unknown:quickly into mass adoption, the video the forefront video games
Unknown:is a perfect conduit for that opportunity, which is why I
Unknown:can't stress how important it is that the people attending this
Unknown:conference recognize that and really think about how to
Unknown:accomplish that goal. Because once once it's in the the main
Unknown:thrust of gaming it becomes ubiquitous. Everyone it like it
Unknown:is that critical that it makes its way into gaming and that's
Unknown:why I get excited with this panel. There's there's so much
Unknown:passion about doing that and making it happen and you know,
Unknown:and I'm as someone who I've made maybe 40 Aaa video games in my
Unknown:Harry Potter matrix, solid alien, first of all those these
Unknown:big titles, I've built them and I understand the technology on
Unknown:that side. I understand the technology on the crypto side
Unknown:and I can tell you there is definitely a very clear straight
Unknown:path for these things to come together. We are not talking
Unknown:about trying to mix oil and water or anything like that.
Unknown:This is a natural thing that is is going to happen needs to
Unknown:happen. And for the people who are attending this conference
Unknown:who want to make a lot of money, this is one of the areas that
Unknown:you should take a close look at. And it's not just played around,
Unknown:you know, played earn what has wound up getting sort of a
Unknown:stigma attached to it in the gaming space. So if you move
Unknown:away from that terminology, you know, owning is a little bit
Unknown:better than earning play to own right, and then you let the I
Unknown:own it, now I can make money off it in my own way, whatever. But
Unknown:if you get away from the verbiage and just get to the
Unknown:feeling, I think you're gonna see a lot of opportunity for
Unknown:yourself as an investor, or as a technologist, or as even as a
Unknown:video game player who's looking for the latest and greatest
Unknown:bringing, you know, sort of this blockchain stuff into the space.
Unknown:And on the other side, there's an opportunity for creators
Unknown:versus the content users right, in creating that transparency.
Unknown:And you know, exactly when someone owns something, and at
Unknown:what point within the entire blockchain that it's been passed
Unknown:around to. So there is an opportunity there, I'd be
Unknown:interested to hear Clinton, what have you been seeing from a kind
Unknown:of content creator versus the content user, like where we can
Unknown:also kind of bridge the gap there? I know you had some ideas
Unknown:on that.
Unknown:I think Paul should start that one.
Paul Dawalibi:Versus the gap between content creators and
Paul Dawalibi:content, you're up against a really tall brick wall when it
Paul Dawalibi:comes to ownership of content within gaming, right? So owning
Paul Dawalibi:that sword owning that, you're talking about the equivalent of
Paul Dawalibi:convincing big banks to decentralize, right this is,
Paul Dawalibi:this is a monumental effort to convince triple A studios that
Paul Dawalibi:they need to make all of their items in game not only freely
Paul Dawalibi:open to trade, and buy and sell, but also interoperable between
Paul Dawalibi:games, right? That is sort of the promise of the metaverse or
Paul Dawalibi:web three. But you're talking about fundamentally companies
Paul Dawalibi:that operate as walled gardens and have very little incentive
Paul Dawalibi:to open up like, basically no incentive to open up. And if
Paul Dawalibi:anything we've seen over the last few years, they're becoming
Paul Dawalibi:more insular, they're shutting down third party sites that
Paul Dawalibi:allow trading of items, for example, they want everything to
Paul Dawalibi:happen within their own marketplaces. I think the
Paul Dawalibi:impetus for this opening has to come from the players, and the
Paul Dawalibi:players have to demand it. And for the players to demand it,
Paul Dawalibi:like the owners of this content, they have to have a reason why
Paul Dawalibi:it benefits them greatly. Otherwise, gamers, for the most
Paul Dawalibi:part, are, are an apathetic crowd, right? Like, as long as
Paul Dawalibi:they have their game, and it's fun. They're not, they will
Paul Dawalibi:complain, but they won't do much, right. It's very vocal,
Paul Dawalibi:but not a whole lot of doing and, and so I think the
Paul Dawalibi:communicating the benefits is the thing that cracks the big
Paul Dawalibi:publishers. But I don't see it happening anytime soon, I
Paul Dawalibi:suspect, the opening will come either from the players, a
Paul Dawalibi:groundswell from the players, or a player earn for lack of a
Paul Dawalibi:better word game that actually succeeds in making a really
Paul Dawalibi:great game.
Unknown:I'm going to add to what you said. And just say that
Unknown:one of the full disclosure of my company, high def, we spent a
Unknown:lot of time figuring out and solving specifically these sorts
Unknown:of things for because of the products that we haven't
Unknown:announced that we're building and the deals we've done and
Unknown:haven't announced. So I'm cheating a little bit here. But
Unknown:I'll give you a good example of where blockchain sort of can
Unknown:impact ownership and it can have a significant impact on user
Unknown:generated content. Tik Tok is a really good example, where you
Unknown:have people creating dances, and someone will take that dance
Unknown:another tick talker, and might be more popular, and then
Unknown:actually drive a bunch of views and make money off of that, and
Unknown:the person who created it doesn't get credit. And there's
Unknown:no way, you know, to copyright, you know, like there's a whole
Unknown:process. So here's a good example of where blockchain you
Unknown:know, where a video game company can partner with an original
Unknown:creator like that. Use blockchain, create that
Unknown:attribution, and then actually create an entire smart contract
Unknown:system that can track all of this and make sure that they're
Unknown:paid. And that starts to become really, really meaningful,
Unknown:meaning they'll get paid every time someone does the dance.
Unknown:Yes, there's a way to track that and like a song. Yes. So. So
Unknown:again, I'm just kind of hinting at some of the stuff that we've
Unknown:big brand, but but the point is, is the power that exists by
Unknown:bringing blockchain into this space is significant and it's
Unknown:going To be systematic systemically changing, because
Unknown:once the users see, to your point, the use case why it
Unknown:matters to them? It they're not going to settle for less.
Paul Dawalibi:But jeez, Can I maybe maybe this is not a hot
Paul Dawalibi:take, but I think maybe a hot take. I don't think we have yet
Paul Dawalibi:stumbled on the killer app for blockchain within gaming.
Unknown:No, I don't think we figured it out. No one has made
Unknown:that yet. That's not out there.
Paul Dawalibi:Yes, it doesn't exist yet. challenge or
Paul Dawalibi:opportunity, whatever you want to look at it. I don't think
Paul Dawalibi:anyone has cracked that?
Unknown:Well. It's just like the music business, right? Like,
Unknown:how long have artists like they're upset that they didn't
Unknown:have access, they couldn't distribute themselves, they
Unknown:couldn't do all those things. Now, technology has created a
Unknown:way your own record label from your bedroom, you can literally
Unknown:record your song mat, mix and master your song, distribute
Unknown:your song, you have the social assets from your bed, your
Unknown:enemies, and you can be your own record label now, but it took
Unknown:time to get there. And that's where we're at with gaming where
Unknown:these gamers are the artists, and they want to have more
Unknown:control, they want to have more stake and they want to have more
Unknown:ownership in their product and their masters. They want to say
Unknown:if it's gonna sink in, but a TV show but
Unknown:it doesn't exist. And you know why? Because who's incentivized
Unknown:to build that? How do they, you know, that's part of the problem
Unknown:is it's like Facebook, they own all the data, they give you a
Unknown:free service, right? And then they own all the data, what why
Unknown:would they be incentivized to build something that lets you
Unknown:own all of your data, and then they rent it from you, I don't
Unknown:think so like that. So who's gonna spend the money to do
Unknown:that, and this is where you get the opportunities for new
Unknown:companies to come into existence that are thinking in an entirely
Unknown:different way about how to create value and opportunities,
Unknown:not only for the company, but for the creators that are
Unknown:inevitably going to be needed beyond just what you can do as a
Unknown:company to create an entire community and, and build your
Unknown:game around that. So
Unknown:like music artists, you need enough gamers to make a stink
Unknown:about it for someone to say, ah, these games, I mean, all these
Unknown:gamers want this thing, I'm gonna go build it, just like
Unknown:artists will like I want to distribute my own music,
Unknown:somebody was smart enough to build a distribution plan. If
Unknown:you
Unknown:look at the historic model gamers have used they use
Unknown:engines to develop their games. I mean, they don't gamers, I
Unknown:mean, they don't go out and say I want to move a person. They
Unknown:use Unity, they use epic. And that's what we need. We need
Unknown:engines here when we get pitched on companies that are going to
Unknown:develop a game and create a new blockchain. Um, there's some
Unknown:great blockchains out here that can be used. Yeah, that's what
Unknown:they focus on the game, make a great game, and use this
Unknown:technology and it'll drive everything.
Unknown:Enough gamers also have to feel like they need this. And they
Unknown:want this, you know, smart people can see the future and
Unknown:say, Oh, this should be available for gamers. But just
Unknown:like artists, enough of them, were saying I need this that
Unknown:someone didn't like, but that goes back to the beginning of
Unknown:making them understand why they need it, or why they want it by
Unknown:making them feel like they need it from doing cool shit that
Unknown:they don't like, oh, how do you do that? Oh, well, it's through
Unknown:blockchain. Well, how do I do that? And then they start, then
Unknown:they all start typing in every one, then all of a sudden, Rick
Unknown:Fox says, Let's start a company like that.
Unknown:Oh, who's who's really holding the bag here is the crypto
Unknown:industry or the gaming industry, because right now it feels like
Unknown:the crypto industry needs the gamers a lot more, right. And
Unknown:the added adoption is going to help crypto at least solve some
Unknown:of the issues that they're facing, right with transferring
Unknown:over to fiat, or doing, you know, these transfers over to
Unknown:fiat. And so I guess my question is, how do you now make this
Unknown:sustainable? Like, what? It's extremely complex, and we've
Unknown:talked about a lot of like, complications and implications,
Unknown:but I guess, what will you look at to invest at this point? Or
Unknown:how are you going to invest at this point without
Unknown:consideration? And where, like, where do you think it is really
Unknown:gonna go at that
Paul Dawalibi:point? I'll break it down into two parts. I think
Paul Dawalibi:there's short term opportunity, which is crypto companies
Paul Dawalibi:reaching out to gamers as a target rich audience, right? How
Paul Dawalibi:do we get new customers? How do we get new users for whatever
Paul Dawalibi:we're doing in crypto, no better audience to reach the gamers. To
Paul Dawalibi:me, that's the very short term opportunity. That's what
Paul Dawalibi:everyone in this room should be thinking about today. Longer
Paul Dawalibi:term, it's how do we embed all of the great technology that the
Paul Dawalibi:crypto industry has built into games into gaming into meta
Paul Dawalibi:versus, and, and enhance the experience in some way? I say
Paul Dawalibi:that's long term because I don't think anyone has figured that
Paul Dawalibi:out yet. But that's how I would break it down short term and
Paul Dawalibi:long.
Unknown:I mean, the technology today still needs to be
Unknown:developed for crypto let alone for gaming private keys is not
Unknown:going to work for younger people.
Unknown:Well, one of the problems is too is that companies since we're
Unknown:talking about crypto, you can't expect people to listen When you
Unknown:talk instead, you must learn to talk when they're listening. So
Unknown:you must know where they're listening and what they're
Unknown:listening to, and how they're listening to it, as opposed to
Unknown:trying to push it through to them in a way that is foreign,
Unknown:or they don't understand or don't realize the need or the
Unknown:value of it yet. So it goes back to and I don't like using the
Unknown:word education, although they gotta be educated. But when you
Unknown:use words like this, I don't want to learn like nobody likes
Unknown:school, you know, that means I don't want to read a book, game
Unknown:or that's, you know, that's how they're gonna think. So when you
Unknown:add into cool shit, and you create moments, and lifestyle
Unknown:moments and cultural things, that these kids like, Oh, that
Unknown:was that was so cool. Then they're like, how was that done?
Unknown:And it's like, ah, we tricked you. It was to this, you know
Unknown:what I mean? So it's like, it's like putting the baby medicine
Unknown:in the food that the baby likes. And that's really the magic of
Unknown:how you, you know, infiltrate someone's brain and life. But
Unknown:that's marketing, you can have another?
Unknown:I mean, at the end of the day, right? These gamers are all
Unknown:about they, they're into playing their game, right? And how do
Unknown:you then move on to say, Okay, well, how? Why do I care about
Unknown:how do you get them to care about this other what I would
Unknown:call like, the peripherals, right? Like, I'm really into my
Unknown:game. And now you've got the crypto industry trying to get
Unknown:these guys, but they're not an easy catch, right? They're,
Unknown:kinda look, I think gamers want to own their stuff, that's for
Unknown:sure. When they when they get a Counter Strike Skin that's worth
Unknown:$25,000. And then their Steam account gets banned, and they
Unknown:can't they, they just lose, right?
Paul Dawalibi:My Counter Strike inventory is worth like, 300
Paul Dawalibi:grand, that's my retirement right plan.
Unknown:So So imagine you don't like steam and or valve is just
Unknown:like, You know what, we're just taking it from you. Like, you'd
Unknown:be like, Excuse me, that can happen, they can just do that.
Unknown:The terms of service for playing Counter Strike, but it says they
Unknown:can just do that. And I don't think gamers are okay, he would
Unknown:not be happy losing $300,000 worth of rare skins. And so
Unknown:right in there is an opportunity. Because you know,
Unknown:gamers want to own what they have worked hard to get with
Unknown:their gameplay. But remember, they did that for the fun. The
Unknown:benefit is that they have this cool collectible. They didn't
Unknown:specifically go in to try to do played around. There's a small
Unknown:group of people who do that, but most of them, but if you
Unknown:facilitate the ability for him to make sure he owns it, if he
Unknown:could pull all his skins and put it on a on a nano ledger. He
Unknown:would no one's touching that. Right. And so I think there are
Unknown:some some low hanging fruit opportunities. I will say this,
Unknown:the large publishers are not going to lead this at all
Unknown:they're going to follow and they're going to follow but
Unknown:grudgingly so if you're an investor in the any of the
Unknown:crypto markets, a lot of people have made a lot of money when
Unknown:they they need to put it somewhere they need to make it
Unknown:work, they need to do something. So find those companies that
Unknown:that are making video games that are forward thinking that are
Unknown:making fun, useful product, get behind them. Right, and then
Unknown:work with them to bring a real video game product into the
Unknown:market becomes the killer app that you're that doesn't exist.
Unknown:And then everyone's gonna follow, because it's gonna
Unknown:happen. And I think it'll happen sooner rather than now paying
Unknown:attention to this. You said earlier? Yeah.
Paul Dawalibi:But there's an important insight there. And I
Paul Dawalibi:you know, I know we're running low on time here, but I think I
Paul Dawalibi:want to get it out here, which is, every time you hear web
Paul Dawalibi:three or Metaverse at this conference, I guarantee you I
Paul Dawalibi:will I will put money on the line. I will bet anyone in this
Paul Dawalibi:room that what we call web three or Metaverse, 10 years from now
Paul Dawalibi:will have evolved out of gaming, not out of crypto, it will have
Paul Dawalibi:started as gaming first, right? Not as crypto forever.
Unknown:I agree.
Unknown:So get familiar with gaming guys.
Unknown:So we've got to wrap up now but any last thoughts in terms of
Unknown:you know, what you're doing and how you know, your lat just give
Unknown:us a last plug before we head out? Please, let's start with
Unknown:the Clintons.
Unknown:If I need to add on to what you guys say and put more thought
Unknown:into how you're marketing, how you're telling the story, who
Unknown:you're trying to connect with, do more research on what impact
Unknown:it's going to have what culture is it's going to talk to, how
Unknown:would it spread, for instance, the reason I started accent was
Unknown:because I realized being in the gaming space that no other or
Unknown:really understands culture. They think culture is like the the
Unknown:newest sneaker drop or a meme, right? They don't really get the
Unknown:world they don't know how to connect with other cultures and
Unknown:other audiences and demographics and races. genders, right? So it
Unknown:was like Man, if you're going to build this giant company,
Unknown:especially like you know the company has apple you have to
Unknown:understand all these worlds if you want to try to make it
Unknown:inclusive, and you want to maximize and reach more people
Unknown:than just what's already there. So we already know who the
Unknown:gamers are right? There's this A group of gamers, but it's like
Unknown:what about all the rest of the world? That games but aren't
Unknown:gamers and aren't part of the gaming lifestyle? They might
Unknown:want to be? They might think it's cool, but no one's telling
Unknown:them about it. They don't understand a cool way to connect
Unknown:to it. They don't realize you can make $100,000 Playing games
Unknown:a month in fortnight. They don't know they don't know this gaming
Unknown:is a career. Right? So it's just understanding Where's what is
Unknown:the open lane for you to run down and not just see this as
Unknown:open lane understand the correct impactful way to go down that
Unknown:lane so you don't get tripped up or you don't get tackled? And
Unknown:you're like, oh, this lane sucks. Nah, you just kind of
Unknown:sucked.
Unknown:All right, we're gonna end there. Thank you guys, this was.
Announcer:Thanks for listening to the business of esports
Announcer:podcast. Check us out at the business of esports.com and on
Add a review